Travel

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Travel
Map.jpg

Contents



Description


As an agent advances in GT, new locations will become available. The requirements for a new location will vary, but most of the time there will at least be a minimum XP and a one-time travel fee required. In addition to XP and money, sometimes an agent must acquire a certain item to unlock a location.

Minimum XP


Travelling to a new location usually requires a minimum XP. The minimum XP can be found on the Minimum XP requirements page and on the page for locations you would like to travel to.

Travel costs


You must pay a travel cost the first time you travel to most new locations (exceptions are raid locations and special event locations). Once you have made this travel payment, you may travel freely among your current location and all other locations you have unlocked, plus any raid locations and special event locations you are eligible for.

Historical note

Prior to 29 November 2009, you had to pay each time you traveled to any other location. The current travel system was put in place on that date.

Travel tokens


Agents will require certain items in order to travel to different locations in Virtual Scotland. Depending on where they are trying to travel to for the first time, the travel tokens required will vary.

Within each region — Dumfries and Galloway, Borders, and most of Strathclyde, Lothian, Fife, Central and Tayside — agents can advance to the next location by meeting the minimum XP requirements and by paying a one-time travel fee. A few locations require a more-specialized travel token as described below:

Region tickets



For an agent to travel to region 2 Borders, region 3 Strathclyde, region 4 Lothian, region 5 Fife, or region 7, Tayside for the first time, they must first have a ticket to ride the train.

There is no ticket needed to travel to region 6, Central.

Ticket Description
Misc ticket borders.jpg Ticket to Borders A ticket to Borders is a type of ghost loot that enables you to travel to Region 2 Borders.
Misc ticket strathclyde.jpg Ticket to Strathclyde A ticket to Strathclyde is a type of ghost loot that enables you to travel to Region 3 Strathclyde.
Misc ticket lothian.jpg Ticket to Lothian A ticket to Lothian is a type of ghost loot that enables you to travel to Region 4 Lothian.
Travel-Ticket to fife.jpg Ticket to Fife A ticket to Fife is a type of ghost loot that enables you to travel to Region 5 Fife.
Travel items-Ticket to Tayside.jpg Ticket to Tayside A ticket to Tayside is a type of ghost loot that enables players to travel to the first locations in Region 7, Tayside.

To travel to unlocked regions, simply click on the picture of a location in the region your ticket is for (assuming that you have sufficient XP to travel there!) and confirm that you want to go to that location. After travelling, your ticket stays in your inventory. It allows you to travel back and forth between that region and all other regions.

Trading

Agents must always keep one ticket for each region in their inventory, so that they can continue to ride the trains to those regions.

Excess tickets (beyond the one saved) to travel to all locations can be traded:

  • In-game trading system: You can post in one of the community groups or use the GT forum to post offers to buy or sell travel. You then set up a trade directly with another player once you have agreed on the details of the exchange.

You cannot use the tradepost to trade tickets.

In addition, agents can use the ticket trader in the S.C.O.T.C.H. HQ office to trade extra tickets to Borders, tickets to Strathclyde, tickets to Lothian, and tickets to fife for mixers. Each ticket type has a specific set of mixers to trade for—one ticket for one mixer.

Other travel tokens


Once you have reached the rarefied atmosphere of regions 4 and 5 (Kirkyard and Fife) and beyond (region 6, Central) and (region 7, Tayside), you often need additional equipment to reach more specialized locations.

Specific items are necessary to unlock and open doors or enable travel between levels and/or specialized sub-locations, beginning in Kirkyard. There are plenty of locks or other mechanisms to keep the unwitting, the unwary, and the unprepared out of dangerous places.

Item Type Travel from Travel to Item source
Keys-Skeleton key.jpg     Skeleton key
Key Kirkyard's Level 1: Kirkyard Cemetery Kirkyard Morgue
Keys-Crypt key.jpg     Crypt key
Key Kirkyard's Level 2: Kirkyard Morgue Kirkyard Crypt
Keys-Library key.jpg     Library key
Key Duke Leyton's Level 1: Duke Leyton Castle Duke Leyton Library
Keys-Pinnacle key.jpg     Pinnacle key
Key Duke Leyton's Level 2: Duke Leyton Library Duke Leyton Pinnacle
Keys-ID card.jpg     ID card
ID Crows Hills' Level 1: Sanatorium Medical station
Keys-Red ID card.jpg     Red ID card
ID Crows Hills' Level 2: Medical station High security section
Keys-Show room ticket.jpg     Show room ticket
Ticket Sternham castle Show room
Keys-Canary.jpg     Canary
Travel token Glenclose village Glenclose mine
Travel tokens-Gloamin tower key.jpg     Gloamin tower key
Travel token Gloamin Tower crypt Gloamin Tower first floor Keyholder ghost
Golden headstone     Golden headstone
Trapdoor key Dormont Cemetery Treasure trove Undertaker ghost (in Glenluck Abbey)
Travel tokens-Miskatonic library pass.jpg     Miskatonic library pass
Trapdoor key Duke Leyton Library Dark Dimension
The Emerald Sword     The Emerald Sword
Trapdoor key Phantom Castle Fairy pools Dropped as loot by the Shifted temptress ghost
but only after you have collected the following items:
Special item Dropped by Light
Emerald sword hilt Banana peel ghost IY
Emerald sword broken blade Broken heart ghost Rhombus red light
Emerald sword broken tip X-ray ghost UV
The Emerald Eye Assimilated ghost GG
Torii portal     Torii portal
Location opener Tayside Rising Sun castle, also referred to as The other end of the world Broken tea bowl ghost
Raven key     Raven key
Trapdoor key Wellsington Tower Raven ruins Purchase from Lady Ayumi Bayoushi's shop
Football ticket travel token     Football ticket
Trapdoor key Loch Muir Football stadium Special mission reward or dropped as loot
Adventure key     Adventure key
Trapdoor key Castle McDonohan Digital room

Regular location keys

Except for the trapdoor openers described in the next section, you can use your travel token to gain access to a location or level by simply click on the picture of the location in the region/locale that your travel token is for and confirm that you want to go to that place. After traveling, the travel token stays in your inventory. It will always be in your Inventory to allow you access to the area in the future.

Trapdoor openers

The Miskatonic library pass, the golden headstone, the emerald sword, the football ticket and the adventure key are all tokens that open a trapdoor to a named location.

Travel to the Dark Dimension, once you have acquired the Miskatonic library pass, is triggered by the amount of trapdoor in your setup and you being in a location that opens that trapdoor (currently, only Duke Leyton Library. Once again, the Miskatonic library pass stays in your inventory to allow you access through the trapdoor to the Dark Dimension again in the future.

Travel to the Treasure trove, once you have acquired the golden headstone, is triggered by the amount of trapdoor in your setup and you being in a location that opens that trapdoor (currently, only Dormont Cemetery. Once again, the golden headstone stays in your inventory to allow you access through the trapdoor to the Treasure trove again in the future.

Travel to the Fairy pools, once you have the emerald sword in your inventory, is triggered by the amount of trapdoor stat in your setup and by you being in Phantom Castle, the home to that trapdoor. The emerald sword stays in your inventory to allow you to travel to the Fairy pools again in the future.

Travel to the Football Stadium was only available during World Cup 2018 (and a few days afterwards) and required both having the football ticket in your inventory and being located in Loch Muir (Borders).

Travel to the Raven ruins, once you have the raven key in your inventory, is triggered by the amount of trapdoor stat in your setup. In addition, you must be in Dormont Cemetery to fall through that trapdoor.

Travel to the Digital room, once you have the adventure key in your inventory, is triggered by the amount of trapdoor stat in your setup. In addition, you must be in Castle McDonohan to fall through that trapdoor (once it has opened).

Trading

Agents are not able to trade any of the location-specific travel tokens.

You may receive multiple copies of some tokens (because of mission rewards, etc.), but only one token of each type is kept in your inventory.

History


See also


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