The frozen knight

From Ghost Trappers Wiki
Jump to: navigation, search
The frozen knight
Mechanisms-The frozen knight.jpg
Arcane mechanism
Attribute icon-Raw power.png    Power: 720 
Mystic power    Mystic power:
Attribute icon-TSC.png    Cooldown change: −1 min 
Attribute icon-Burner x2.png Burner effect: +2 bottles
 Monsterslayer   Monsterslayer bonus: −5% of required 
assist clicks 
Icons-Force of will.png    Willpower: 10  
 Thawing    Chance to thaw a frozen ghost: 14% 
Attribute icon-Costs.png Assembled, not bought

Contents


Description


The first pioneering S.C.O.T.C.H. agents who ventured to the far north found the ruler of the ice realms, this mighty brother of the Black knight and the Celestial knight. Much like his brothers (and their cousin, the white knight) he hates those awful hauntings and agreed to help all ghost trappers in their expeditions. He will be your most valuable ally against the freezing ghosts of the north should you be lucky enough to find him.

Effects

The the frozen knight mechanism gives your setup the following stats:

  • a 14% chance of gaining thawing and having it activate against a frozen ghost

The frozen knight also gives you the following (usually considered negative) change to your setup:

  • a two-bottle increase in the amount of bait used (burner) on each hunt

Efficiency (bait usage)

The frozen knight is a burner that uses two additional bottles of bait for each hunt.

You can combine the frozen knight with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the frozen knight is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the frozen knight. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the frozen knight in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the frozen knight.

Additional information


Requirements

You must have 130,000,000 (130 million) XP to assemble and use the frozen knight mechanism.

Location

The frozen knight mechanism is shown in the Q-Section outpost of S.C.O.T.C.H. HQ located in Frozen Castle McDeigh, Snowy Castle McDeigh, or Castle McDeigh; however, the final pieces of the mechanism blueprints are only available in Castle McDeigh, and that is the only place the frozen knight can be assembled.

Type

The frozen knight is an arcane trap mechanism.

Counterparts

The frozen knight mechanism has two counterparts, the infernal mechanism, the black knight, and another arcane mechanism, the celestial knight.

Mechanism blueprints

Blueprints-The frozen knight full.jpg

You must collect the following mechanism blueprints/schematics to be able to assemble the frozen knight mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Mechanism part Ghost Region Location Special notes
Blueprints-The frozen knight 1-3.jpg        
The frozen knight 1/3
Snow cone ghost Central
Blueprints-The frozen knight 2-3.jpg        
The frozen knight 2/3
Caileach, queen of winter Central
Blueprints-The frozen knight 3-3.jpg        
The frozen knight 3/3
Sister of dread Central

Contracts

The the frozen knight mechanism can be modified by negotiating a contract with one of the contracts listed below.

All of these contracts are designed specifically to work with arcane mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.



How to decide which contract you want to use


There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !

Examples

Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.

No setup is perfect

Your mechanism and contract stats will be combined with all the other stats from other kinds of equipment in your setup.

History


  • 12 May 2015: The frozen knight was first seen in the Office at S.C.O.T.C.H. HQ.
  • 20 May 2015: The first pieces of the blueprints for the frozen knight mechanism began to drop for some agents of S.C.O.T.C.H.

See also


You might also be interested in looking at:

Personal tools
Equipment stats