The frozen knight
|The frozen knight|
|Cooldown change:||−1 min|
|Burner effect:||+2 bottles|
|Monsterslayer bonus:|| −5% of required |
|Chance to thaw a frozen ghost:||14%|
|Assembled, not bought|
The first pioneering S.C.O.T.C.H. agents who ventured to the far north found the ruler of the ice realms, this mighty brother of the Black knight and the Celestial knight. Much like his brothers (and their cousin, the white knight) he hates those awful hauntings and agreed to help all ghost trappers in their expeditions. He will be your most valuable ally against the freezing ghosts of the north should you be lucky enough to find him.
The the frozen knight mechanism gives your setup the following stats:
- 720 raw power
- 25 mystic power
- a one-minute reduction in your cooldown time (−1 min)
- a 14% chance of gaining thawing and having it activate against a frozen ghost
The frozen knight also gives you the following (usually considered negative) change to your setup:
- a two-bottle increase in the amount of bait used (burner) on each hunt
Efficiency (bait usage)
The frozen knight is a burner that uses two additional bottles of bait for each hunt.
You can combine the frozen knight with other burners or anti-burners to adjust the number of bottles you will use each hunt.
Burner use and strategy
Dealing with the burner aspect of the frozen knight is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.
There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.
Many people prefer to use cheaper bait with the frozen knight. They tend to see burner components as an occasional necessary evil.
Others will use Nessy's Golden Reserve or mocktails with the frozen knight in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.
Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the frozen knight.
You must have 130,000,000 (130 million) XP to assemble and use the frozen knight mechanism.
The frozen knight mechanism is shown in the Q-Section outpost of S.C.O.T.C.H. HQ located in Frozen Castle McDeigh, Snowy Castle McDeigh, or Castle McDeigh; however, the final pieces of the mechanism blueprints are only available in Castle McDeigh, and that is the only place the frozen knight can be assembled.
You must collect the following mechanism blueprints/schematics to be able to assemble the frozen knight mechanism in the Q-Section at S.C.O.T.C.H. HQ:
|Mechanism part||Ghost||Region||Location||Special notes|
|Snow cone ghost||Central|
|Caileach, queen of winter||Central|
|Sister of dread||Central|
The the frozen knight mechanism can be modified by negotiating a contract with one of the contracts listed below.
All of these contracts are designed specifically to work with arcane mechanisms.
In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.
How to decide which contract you want to use
There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.
Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.
That means ... you have to figure out which stats are most important !
- If you are trying to attract vampire lords and ladies, you want to focus on adding some sanguine scent to your setup.
- If you are trying to attract secret ghosts visible in rr light, then you want to add rhombus red light to your setup.
The stats page gives you a quick definition for every stat and links you to the stat's own page.
Each stat's page lists all the equipment that can add that particular stat to your setup.
The contracts compared page
So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.
No setup is perfect
Your mechanism and contract stats will be combined with all the other stats from other kinds of equipment in your setup.
- 12 May 2015: The frozen knight was first seen in the Office at S.C.O.T.C.H. HQ.
- 20 May 2015: The first pieces of the blueprints for the frozen knight mechanism began to drop for some agents of S.C.O.T.C.H.
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