Template:New ghost

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New ghost
375px
Normal/Midnight/Secret/Vintage/Party/Outworldly/Monster ghost
 Ghost photos scarefactor.png     Scare factor:  
 Ghost photos rarity.png     Rarity:  
 Shattered     This ghost is very often/often/always (pick one!) shattered
 Ghost glue     This ghost very often/often/always (pick one!) needs ghost glue
 Bsta-ray blue light     Visible in beta-ray blue light only
 Ultraviolet     Visible in ultraviolet light only
 Rhombus red light     Visible in rhombus red light only
 Infrayellow     Visible in infrayellow light only
 Gauss-green     Visible in gaussgreen light only
 Midnight attraction chance   Add midnight attraction to see this ghost during the day
 You must have an outworldly mechanism (or a companion that helps you to trap these ghosts) to trap this ghost    You need an outworldly mechanism to catch this ghost
 You need an arcane mechanism to catch this ghost    You need an arcane mechanism to catch this ghost
Icon mystic power resistance medium.png    Mystic-resistant
 Brute force     Requires brute force to catch
Pound icon.png / XP: click here
Pound icon.png / XP: click here
  Pound icon.png / XP: click here  

Contents



Description


Insert description here

Requirements


You must have a [[key to region and XP of at least ____ to travel to ____(location name}} to try to attract the new ghost.

You also need a setup that has the beta-ray blue stat in it to be able to attract the new ghost.

Additional information


Location

The New ghost can be captured only in Phantom Castle (region 7, Tayside) and in the Fairy pools, the destination at the end of the trapdoor from Phantom Castle.

The New ghost can be captured only in the Fairy pools, the destination at the end of a trapdoor from Phantom Castle (region 7, Tayside) and only if you have an sacred cauldron stocked with a piece of sacred plasma.

Light

The New ghost can only be seen in beta-ray blue light/ultraviolet light/infrayellow light/gaussgreen light/rhombus red light/.

Stock your setup, including your camera, with lenses and other equipment with //beta-ray blue light/uv light/iy light/gg light/rr light/ if you are trying to take a picture of the new ghost.

Midnight

The new ghost is a midnight ghost. Add the midnight attraction chance stat to your setup (and disable the spotlight special item if it's in your inventory) to see it during the other 23 hours of the day.

Outworldly mechanism required

You need to either have an outworldly mechanism in your setup OR you need a companion that helps trap ghosts that require an outworldly mechanism in your setup. If you have one of those companions in your setup, you can use any mechanism of any type—your primary goal is to have a high mystic power, high willpower setup.

Arcane mechanism required

You need to either have an arcane mechanism in your setup OR you need a companion that helps trap ghosts that require an arcane mechanism in your setup. If you have one of those companions in your setup, you can use any mechanism of any type—your primary goal is to have a high mystic power, high willpower setup.

Shattered

The new ghost is often/very often/always shattered when you attract it.

Ghost glue

To catch the new ghost, you will probably need to have ghost glue in your setup, and for that ghost glue to activate and repair the shattered version of the new ghost.

Ghost glue

To catch the new ghost, you have to have ghost glue in your setup, and that ghost glue has to activate and repair the shattered version of the new ghost. (The new ghost is always shattered.)

Mystic resistance

The new ghost is resistant to mystic power.

Mystic-resistant ghosts have three primary types:

  • Ghosts that can be caught with a strong raw-power setup
  • Ghosts that can only be caught with a combination of willpower (to overcome their mystic resistance) and high mystic power
  • Ghosts that require brute force in your setup to activate before they can be caught

Use a high mystic power, high willpower setup when you are trying to catch the New ghost.

Brute force may also strengthen your setup when you are trying to catch the new ghost.

Mystic resistance

The new ghost is resistant to mystic power and is also immune to brute force.

Mystic-resistant ghosts have at least three or four primary types:

  • Ghosts that can be caught with a strong raw-power setup
  • Ghosts that can only be caught with a combination of willpower (to overcome their mystic resistance) and high mystic power
  • Ghosts that require brute force in your setup to activate before they can be caught
  • Ghosts that cannot be caught with brute force and must rely on one of the other methods

Use a high mystic power setup with lots of willpower or use a high raw power setup when you are trying to capture the new ghost.

Brute force won't work

Brute force will not help you catch the new ghost because it is immune to the effects of brute force.

Brute force immunity

The new ghost is immune to brute force, but is not mystic resistant.

That means you have a couple of choices for your setup:

  • You can use a high raw power setup to try to overwhem the new ghost; or
  • You can use a high mystic power setup to try to catch the new ghost

Thawing

The new ghost is always frozen when you attract it.

The best way to catch the new ghost is to have the thawing stat in your setup, and for that thawing chance to activate.

There is no way to catch the new ghost with just a high raw power setup (and no thawing) or with just a high mystic power setup (and no thawing).

You might also be able to catch the new ghost with brute force in your setup if that brute force stat activates.

Thawing

The new ghost may be frozen when you attract it.

The best way to catch a frozen new ghost is to have the thawing stat in your setup, and for that thawing chance to be activated.

You can also catch a frozen new ghost with brute force in your setup if that brute force stat activates.

There is no way to catch a frozen new ghost with just a high raw power setup (and no thawing or brute force) or with just a high mystic power setup (and no thawing or brute force).

Extinguish

The new ghost is always on fire when you attract it.

The best way to catch the new ghost is to have the extinguish stat in your setup, and for that extinguish stat to activate and dampen down that new ghost so that your trap setup has a chance against it.

You can also catch the new ghost if the brute force stat is in your setup and activates.

There is no way to catch the new ghost with just a high raw power setup (and no extinguish or brute force) or with just a high mystic power setup (and no extinguish or brute force).

Keep your fire extinguisher ready!

Extinguish

The new ghost might be on fire when you attract it.

The best way to catch an on-fire new ghost is to have the extinguish stat in your setup, and for that extinguish stat to activate and dampen down that new ghost so that your trap setup has a chance against it.

You can also catch an on-fire new ghost if the brute force stat is in your setup and activates.

There is no way to catch an on-fire new ghost with just a high raw power setup (and no extinguish or brute force) or with just a high mystic power setup (and no extinguish or brute force).

Keep your fire extinguisher ready!

No theft risk

There is no risk that the New ghost will steal GTP (£££), XP, bait, or ghost plasma if you fail to catch it.

Drops

The new ghost has been known to occasionally drop the following types of ghost loot:

Snowflake loot

If you have the snowfall stat in your setup (because of a bait, companion or contract with the stat on it), the new ghost may occasionally and randomly drop you a snowflake as loot. Because these snowfall-driven drops are so dependent on a player's individual setup and cannot be relied upon, snowflake loot drops are not specifically included in the list above.

Mockery loot

If you have the mockery stat in your setup from a bait, companion or contract with the stat (or any other type of equipment} you may occasionally have between 2 and 10 mocktails added to other loot drops from the new ghost. Because these mockery drops are so dependent on a player's individual setup and cannot be relied upon, none of the mocktails are included in the loot list above. The entire list of possible mocktails that may be dropped is on the mocktails page.

Mockery stat drops can be distinguished from a normal loot drop as follows:

A standard loot drop of a mocktail     5x Cherry bomb
A mockery stat-caused loot drop of a mocktail     5 Devil driver

Vintage connoisseur loot

If you have the vintage connoisseur stat in your setup (through a companion or contract or other piece of equipment with the stat} you may occasionally have between 2 and 10 bottles of a non-Nessy's loot potion or of Shadetouch blue or Shadetouch purple added to other loot drops from the new ghost. Because these connoisseur drops are so dependent on a player's individual setup and cannot be relied upon, none of the non-Nessy's loot potions involved are included in the loot list above. The entire list of possible bottles that can be dropped is found on the non-Nessy's loot potions page.

Both normal drops of a particular non-Nessy's loot potion and connoisseur drops of a particular loot potion show the same way in your journal:

16 x Shadetouch purple (10 bonus loot)

Bait

You might want to use a bait that strengthens your light setup if you are chasing one of the secret ghosts: If you are searching for a ghost that can only be seen in //beta-ray blue light//gaussgreen light//infrayellow light//rhombus red light//ultraviolet light//, you might select one of these types of bait:

History


  • 11 September 2017: The new ghost was first seen in Virtual Scotland' with the introduction of the blue secret ghosts.

See also


You might also be interested in looking at:

Personal tools
Equipment stats