This mechanism has not yet been released
| This page is being worked on and is not yet complete. Because we use basic templates to start pages, you may see information that is irrelevant for the mechanism or you may know that there is important information missing. |
Please come back later to see the correct information for the mechanism. (Or, consider setting up a wiki-editing account for yourself and help update the information! If you have questions, just contact Elaine, the sysop — she'll be glad to get you started!)
|Burner effect:||+1 bottle|
|Antiburner effect:||−1 bottle|
|Midnight attraction chance:||%|
|Chance to thaw a frozen ghost:||%|
|Magic ritual:||+ min|
|Use the Category: Summary box templates page to find other templates that should be called here (for various stats, etc)|
|Assembled, not bought|
|Refund value:||( £)|
The mechanism mechanism gives your setup the following stats in addition to its raw and mystic power:
Editors: Grab the stat descriptions from the template doc Template: Stat descriptions (open it in edit view, and then copy and paste the appropriate statements here and fill in the appropriate values)
- a loot chance multiplier of x___
- a __-minute reduction in your hunting cooldown time (−___ mins)
Efficiency (bait usage)
The mechanism is that two additional bottles of bait for each hunt.
You can combine the mechanism with other burners or anti-burners to adjust the number of bottles you will use each hunt.
Burner use and strategy
Dealing with the burner aspect of the mechanism is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.
There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.
Many people prefer to use cheaper bait with the mechanism. They tend to see burner components as an occasional necessary evil.
Others will use Nessy's Golden Reserve or mocktails with the mechanism in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.
Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the mechanism.
The mechanism mechanism can be assembled in the Q-Section outpost of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including all AV locations, and all spider den and trapdoor locations) once you have acquired the necessary blueprints (see below for details]].
The Mechanism or mechanism mechanism has a or an arcane/bio/high tech/infernal/outworldly/traditional counterpart, the trap name mechanism.
You must collect the following mechanism blueprints/schematics to be able to assemble the mechanism mechanism in the Q-Section at S.C.O.T.C.H. HQ:
- [[Mechanism 1/4
- [[Mechanism 2/4
- [[Mechanism 3/4
- [[Mechanism 4/4
|Mechanism part||Ghost||Region||Location||Strategy notes|
The mechanism mechanism can be modified by negotiating a contract with one of the contracts listed below.
All of these contracts are designed specifically to work with arcane / bio / high tech / infernal / outworldly / traditional mechanisms.
In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.
How to decide which contract you want to use
There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.
Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.
That means ... you have to figure out which stats are most important !
- If you are trying to attract vampire lords and ladies, you want to focus on adding some sanguine scent to your setup.
- If you are trying to attract secret ghosts visible in rr light, then you want to add rhombus red light to your setup.
The stats page gives you a quick definition for every stat and links you to the stat's own page.
Each stat's page lists all the equipment that can add that particular stat to your setup.
The contracts compared page
So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.
Your mechanism and contract stats will be combined with all the stats from other kinds of equipment in your setup.
- 14 June 2017: The Mechanism mechanism first appeared, in outline form, in the office at S.C.O.T.C.H. HQ.
- __ June 2017: The first blueprints/schematic parts for the Mechanism mechanism were dropped as loot.
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