This magic circle has not yet been released
| This page is being worked on and is not yet complete. Because we use basic templates to start pages, you may see information that is irrelevant for the magic circle or you may know that there is important information missing. |
Please come back later to see the correct information for the magic circle. (Or, consider setting up a wiki-editing account for yourself and help update the information! If you have questions, just contact Elaine, the sysop — she'll be glad to get you started!)
|Cooldown change:||− min|
|Burner effect:||+1 bottle|
|Antiburner effect:||−1 bottle|
|Midnight attraction chance:||%|
|Magic ritual:||+ min|
|Use the Category: Summary box templates page to find other templates that should be called here (for various stats, etc)|
|Cost:|| £ plus|
|Assembled, not bought|
|Refund value:||(0 £)|
The magic circle magic circle adds the followiing stats to your trap setup:
Editors: Copy the appropriate stat descriptions from the template doc Template: Stat descriptions and fill in the appropriate values
Efficiency (bait usage)
The is that additional bottle of bait for each hunt.
You can combine the with other burners or anti-burners to adjust the number of bottles you will use each hunt.
Burner use and strategy
Dealing with the burner aspect of the is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.
There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.
Many people prefer to use cheaper bait with the . They tend to see burner components as an occasional necessary evil.
Others will use Nessy's Golden Reserve or mocktails with the in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.
Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the .
The magic circle magic circle must be assembled with the help of Dr Elizabeth Grimely and her minions in the Laboratory outposts of S.C.O.T.C.H. HQ located in all normal, non-raiding locations in Virtual Scotland (which includes any of the Alien visitors locations, and any spider den or trapdoor locations).
Magic circle parts
You must collect the following molding pieces to be able to assemble the magic circle magic circle in the Laboratory at S.C.O.T.C.H. HQ:
- [[Magic circle 1/2
- [[Magic circle 2/2
|Magic circle part||Ghost||Location||Special notes|
The magic circle requires several types of currency to purchase it:
The magic circle is a magic circle and can be used with any type of trap mechanism.
The magic circle magic circle along with a mechanism can be modified by using any contract available (but not all conracts work with all types of mechanisms!) The contracts that can be used with any type of trap mecahnism and are referred to as magic circle contracts are shown here:
- 1 May 2018: The magic circle magic circle first appeared, in outline form, in the office at S.C.O.T.C.H. HQ.
- 15 May 2018: The first molding parts parts required to assemble the magic circle magic circle were dropped as loot.
- 2 May 2018: The magic circle was added to Ghost Trappers, with the opening of location-name.
You might also be interested in looking at: