Yippieeeeeeee what an awesome display of colors......cough...cough...cough.......golum-golum, wait, WHAT?
The smokebomb candles magic circle adds the followiing stats to your trap setup:
- a 3% chance of gaining superbuff each time you capture a ghost and enhancing your next hunt with additional raw power, mystic power, and an increased chance for loot
The smokebomb candles magic circle also gives you the following (usually considered negative) changes to your setup:
- a two-bottle increase in the amount of bait used (burner +2)
- a one-minute increase in your cooldown time (+1 min)
Efficiency (bait usage)
The smokebomb candles is a burner that uses two additional bottles of bait for each hunt.
You can combine the smokebomb candles with other burners or anti-burners to adjust the number of bottles you will use each hunt.
Burner use and strategy
Dealing with the burner aspect of the smokebomb candles is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.
There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.
Many people prefer to use cheaper bait with the smokebomb candles. They tend to see burner components as an occasional necessary evil.
Others will use Nessy's Golden Reserve or mocktails with the smokebomb candles in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.
Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the smokebomb candles.
The smokebomb candles is a magic circle and can be used with any type of trap mechanism.
The smokebomb candles magic circle along with a mechanism can be modified by using any contract available (but not all conracts work with all types of mechanisms!) The contracts that can be used with any type of trap mecahnism and are referred to as magic circle contracts are shown here:
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