Sandcastle mechanism

From Ghost Trappers Wiki
(Redirected from Sandcastle 2/3)
Jump to: navigation, search
Sandcastle mechanism
Mechanisms-Sandcastle.jpg
Traditional mechanism
Attribute icon-Raw power.png    Power: 150 
Mystic power    Mystic power:
Brute force    Brute force: 1  
 Icons-Alien stun.png   Stun beam: 4  
Burner    Burner effect: +1 bottle  
Midnight attraction chance   Midnight attraction chance: 6%  
 Thawing    Chance to thaw a frozen ghost: 7% 
Attribute icon-XP.png    XP required: 800,000 
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: (0 £)

Contents



Description


Obviously, the sandcastle mechanism is a mechanism!

Requirements

You must have at least 800,000 XP to be able to assemble and use the sandcastle mechanism mechanism.

Effects

The sandcastle mechanism gives your setup the following stats:

The sandcastle mechanism also gives you the following (usually considered negative) change to your setup:

  • a one-bottle increase in the amount of bait used (burner)

Efficiency (bait usage)

The sandcastle mechanism is the burner that uses one additional bottle of bait for each hunt.

You can combine the sandcastle mechanism with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the sandcastle mechanism is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the sandcastle mechanism. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the sandcastle mechanism in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the sandcastle mechanism.

Additional information


Location

The sandcastle mechanism can be assembled in the Q-Section outpost of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including any of the AV' locations and any spider den and trapdoor locations).

Type

The sandcastle is a traditional trap mechanism.

Mechanism blueprints

Blueprints-Sandcastle full.jpg

You must collect the following mechanism blueprints/schematics to be able to assemble the sandcastle mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Pirate treasure chests

In addition to the ghost loot drops shown in the next section, you can also sometimes find the blueprints needed to assemble the sandcastle mechanism mechanism inside pirate treasure chests you open.

Ghost loot drops
Mechanism part Ghost Strategy notes Region Location
Blueprints-Sandcastle 1-3.jpg        
Sandcastle 1/3
Sandcastle builder ghost Willpower needed with Mystic power All regions, one at a time Teleports among all non-raiding,
non-AV locations EXCEPT
Frozen Castle McDeigh,
Snowy Castle McDeigh, or
Castle McDeigh


Blueprints-Sandcastle 2-3.jpg        
Sandcastle 2/3
Swimming tire ghost Willpower needed with Mystic power All regions, one at a time Teleports among all non-raiding,
non-AV locations EXCEPT
Frozen Castle McDeigh,
Snowy Castle McDeigh, or
Castle McDeigh
Blueprints-Sandcastle 3-3.jpg        
Sandcastle 3/3
Beach volley ghost Brute force required to catch All regions, one at a time Teleports among all non-raiding,
non-AV locations EXCEPT
Frozen Castle McDeigh,
Snowy Castle McDeigh, or
Castle McDeigh

Contracts

The sandcastle mechanism can be modified by negotiating a contract with one of the contracts listed below.


All of these contracts are designed specifically to work with traditional mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.

How to decide which contract you want to use


There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !

Examples

Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.

No setup is perfect

Your mechanism and contract stats will be combined with all the other stats from other kinds of equipment in your setup.

History


  • 2 June 2015: The sandcastle mechanism was first seen in the Q-Section outposts throughout Virtual Scotland, but only in outline form.
  • 15 June 2015: The first blueprints for the sandcastle mechanism were dropped in Virtual Scotland.
  • 15 April 2016: The blueprints needed for the sandcastle mechanism were first discovered inside of pirate treasure chests.

See also

You might also be interested in looking at:

Personal tools
Equipment stats