Popcorn maker machine

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Popcorn maker machine
Mechanisms-Popcorn maker machine.jpg
Traditional mechanism
Attribute icon-Raw power.png    Power: 280 
Mystic power    Mystic power:
Brute force    Brute force: 2  
Attribute icon-TSC.png    Cooldown change: −1 min 
Burner    Burner effect: +2 bottles  
 Magic attunement    Magic attunement: 3  
 Magic ritual    Magic ritual: +2 mins  
Icons-Scribe.png    Scribe chance: 3%
Attribute icon-XP.png    XP required: 6,500,000 
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: ( £)



Perhaps the most popular spot in the Cu Sith carnival is that mysterious contraption that sends a wonderful smell to the air. Professor Gadgeteer had an epiphany and decided to use the smell of fresh popcorn and melted butter to summon some rare ghosts, guess what? It worked wonders. Now I'd like to see you try and resist the urge to taste the popcorn yourself. I'd strongly advise you not to try these special poppers though, you never know what might happen


The popcorn maker machine mechanism gives your setup the following stats in addition to its raw and mystic power:

  • 3 scribe, giving you that percentage chance of having scribe activate and cause a letter to count towards a word you are working to spell in the Words with ghosts sub-game (for Emma Walder on the 11th floor of S.C.O.T.C.H. HQ)

The popcorn maker machine mechanism also gives you the following (usually considered negative) changes to your setup:

  • a two-bottle increase in the amount of bait used (burner +2)

Efficiency (bait usage)

The popcorn maker machine is a burner that uses two additional bottles of bait for each hunt.

You can combine the popcorn maker machine with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the popcorn maker machine is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the popcorn maker machine. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the popcorn maker machine in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the popcorn maker machine.

Additional information


You must have 6,500,000 XP to be able to assemble the popcorn maker machine mechanism.


The popcorn maker machine mechanism can be assembled in the Q-Section outposts of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including all AV locations, and all spider den and trapdoor locations) once you have acquired the necessary blueprints (see below for details]].


The popcorn maker machine is a traditional trap mechanism.

Mechanism blueprints

Blueprints-Popcorn maker machine complete.jpg

You must collect the following mechanism blueprints/schematics to be able to assemble the popcorn maker machine mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Mechanism part Ghost Strategy notes
Blueprints-Popcorn maker machine 1-4.jpg        
Popcorn maker machine 1/4
Ra ghost Egyptian ghosts
Blueprints-Popcorn maker machine 2-4.jpg        
Popcorn maker machine 2/4
Juicemaker ghost Oddball ghosts
Blueprints-Popcorn maker machine 3-4.jpg        
Popcorn maker machine 3/4
Crayon eater ghost Techie ghosts
Blueprints-Popcorn maker machine 4-4.jpg        
Popcorn maker machine 4/4
Dork ghost Techie ghosts


The popcorn maker machine mechanism can be modified by negotiating a contract with one of the contracts listed below.

All of these contracts are designed specifically to work with traditional mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.

How to decide which contract you want to use

There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !


Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.


Your mechanism and contract stats will be combined with all the stats from other kinds of equipment in your setup.


  • 10 Msy 2016: The popcorn maker machine was first seen in the Q-Section outposts throughout Virtual Scotland.
  • 23 May 2016: The first blueprint parts for the popcorn maker machine were dropped by ghosts from the Summoning room.

See also

You might also be interested in looking at:

Personal tools
Equipment stats