Mechanic Daniel Roy
Mechanic Daniel Roy | |
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High tech contract | |
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1 |
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-3 |
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4 |
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50% |
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+1 min |
Contents |
Description
Daniel Roy has been many things in his life: sailor, Internet ace, hacker, almost a millionaire, and karate champion, just to mention a few. But for now, we know him as the ingenious mechanic from S.C.O.T.C.H. HQ.
Contract effects
The mechanic Daniel Roy contract gives you the following benefits and detriments to your trap setup:
- 1 power boost
- a loss of 3 mystic power (-3)
- one minute added to your cooldown time
- 4 radioactive rays
The mechanic Daniel Roy contract also gives you the following benefit for each ghost you catch:
- 50% cash bonus
Info
Type
Mechanic Daniel Roy is a high tech contract and therefore works only with high tech trap mechanisms.
Mechanisms
The mechanic Daniel Roy contract can be used to modify these mechanisms:
Acquisition
Negotiating the contract
To negotiate the mechanic Daniel Roy contract, you must collect the following documents:
Ghosts
The mechanic Daniel Roy contract documents are occasionally dropped as ghost loot by the following ghosts:
- Region 2 Borders
History
- 14 June 2009: The mechanic Daniel Roy contract is first released with 0 raw power bonus, a 20% money bonus for each ghost caught, and with a burner attribute, causing any set-up that used this contract to use an additional bottle of bait per hunt.
- 16 June 2009: The mechanic Daniel Roy is buffed to have 50% cash bonus (from the original 20%), the cooldown attribute of +1 T/SC is added and the burner attribute is dropped.
- 16 September 2009: The mechanic Daniel Roy contract added a new bonus of +1 raw power to your mechanism.
- 17 August 2015: The mechanic Daniel Roy contract was buffed with radioactive rays with the introduction of Techno monsters.
See also
You might also be interested in looking at: