McDuff lighthouse

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McDuff lighthouse
Locations-McDuff lighthouse.jpg

Contents



Description


On the east coast of Fife is the McDuff lighthouse. The big lamp has been inactive for years, but suddenly it emits a beacon of light. What could be the reason behind this?

Requirements

Agents of S.C.O.T.C.H. must have at least 25,000,000 XP and a ticket to Fife to visit the McDuff lighthouse.

There is no cost to travel to or from the McDuff lighthouse at the beginning or end of a special event. Travel from McDuff lighthouse to any other location during a special event will cost the normal amount to reach that location.

Ghosts


The basic set of ghosts you can find in McDuff lighthouse are described in the index table below.

Strength

You can sort these ghosts in order (roughly) by strength by clicking on the arrow next to the word "Strength" in the fifth (5th) column.

Specialness

McDuff lighthouse is a special event location. By definition, then, all of the ghosts shown in this table are special ghosts, so we have removed the word 'special' from most of the types shown, to make it easier to distinguish between party ghosts, midnight ghosts, secret ghosts, etc.

Raw power needed

What do those strength ratings mean in terms of the raw power needed in McDuff lighthouse?

Experience tells us that raw power of 580–600 is the minimum needed to catch most of the ghosts located in McDuff lighthouse most of the time.

Index table

Ghost Mystic
resistant?
GG IY
Rhombus red lightUV
Type Strength XP
minimum
XP
maximum
£££
minimum
£££
maximum
Special loot
Beithir     Beithir
Golden monster Golden plasma Greedy
Candlekeeper     Candlekeeper
Golden monster Golden plasma Greedy
DAS BOLLWERK     DAS BOLLWERK
Golden monster Golden plasma Greedy
Future android     Future android
Golden monster Golden plasma Greedy
Ghost in a bottle     Ghost in a bottle
Golden monster Golden plasma Greedy
Retro robot     Retro robot
Golden monster Golden plasma Greedy
RGB dragon     RGB dragon
Golden monster Golden plasma Greedy
THE WALL     THE WALL
Golden monster Golden plasma Greedy
Admiral ghost IY Secret afiaNautic
Amethyst gargoyle UV Secret afffStonecold
Broker ghost Special afafSpeculative
Broke broker ghost Midnight afafHighly speculative
Clumsy waitress ghost Midnight party afffSuperclumsy
Cobalt gargoyle GG Secret afffStonecold
Dentist ghost Special afdfSadistic
Fiery reaper     Fiery reaper
Midnight
Haunting temptress ghost Midnight ajjjPartylicious 288 345 1500 2000
Iolite gargoyle Icon mystic power resistance medium.png UV Secret afffGargoylish
Leaking blogger ghost GG Secret afjaLeaking
Martial arts ghost Icon mystic power resistance medium.png Special afcfBonebreaking
Mesmerizing ghost Midnight afefTripping
Naughty she-devil ghost Midnight ajjjjNaughty naughty
Psychedelic ghost Special afefTripping
Pyrope gargoyle Icon mystic power resistance medium.png Rhombus red light Secret afffGargoylish
Richbrooke ghost UV Secret afhfHaunting
Roundhouse kicking martial arts ghost Icon mystic power resistance medium.png Midnight afcfBonebreaking
Sadistic dentist ghost Midnight afdfSadistic
Sailor ghost Icon mystic power resistance medium.png Special afbfNautic
Scrubbing sailor ghost Icon mystic power resistance medium.png Midnight afbfNautic
She-devil ghost Special ajjjjSizzling hot
Vintage dentist ghost Brute force Vintage attraction Special vintage Vintage
Waitress ghost Party afffClumsy

Special ghosts

Special mythic creature, monster, gift, and seasonal ghosts can also be trapped in McDuff lighthouse, since they can be found in all non-raiding, non-AV locations in Virtual Scotland.

Mythic-creature ghosts

The special mythic-creature ghosts include such Nessy's-loving ghosts as Ghost Nessy, Banshee ghost, Cu Sith, Kelpie, Selkie, Glowing Ghost Nessy, Shrieking banshee ghost, Howling Cu Sith, Luring Kelpie, Moonlight Selkie, Glaistig ghost and Green glaistig ghost.

Monster ghosts

The monsters you may attract in McDuff lighthouse include the original monsters as well as the jurassic and dino monsters, the elemental monsters, the blood cauldron monsters, the sacred monsters (also known as the sacred monsters), the techno monsters, the alien monsters, and some golden monsters... whew! It's easier just to refer to the monsters.

Gift ghosts

Gift ghosts are ghosts you will only catch if a fellow agent sends one to you. The gift ghosts that are currently available and that can be caught in McDuff lighthouse include:

During the Christmas holiday season, the Christmas elf ghost is also available for friends to gift to other friends.

Seasonal special ghosts

To find out when (and which) seasonal ghosts may be available next in McDuff lighthouse, check out the 2018 seasonal special ghost calendar.

Very special ghosts

The golden ghost, shiny golden ghost, rainbow ghost and magic rainbow ghost are very rare special ghosts — many agents have labored their entire careers in Virtual Scotland without seeing one of these very special ghosts.

Loot


Loot is occasionally dropped in McDuff lighthouse (and in all non-raiding locations) by the local ghosts, by special ghosts and by all of the ghost monsters (original, elemental, jurassic monsters, vampire lords and ladies, and the knights of the round table).

As experienced players, agents of S.C.O.T.C.H. hunting in McDuff lighthouse will recognize that which ghosts drop which loot can change without notice. If you have a loot drop not mentioned here, please let the wiki sysop know so that a correction can be made.

Plasma (of all sorts), chrono crystal fragments, magic potions (including Nessy's Golden Reserve), and some companions are all occasionally dropped here. See the loot page for information about the loot items that are widely available in Virtual Scotland.

Mockery loot

If you have the mockery stat in your setup (through the talent tree bonus or because of an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 mocktails added to other loot drops from the ghosts in McDuff lighthouse. Because these mockery stat drops are so dependent on a player's individual setup and cannot be relied upon, none of the mocktails are included in any loot lists for McDuff lighthouse. The entire list of possible mocktails that may be dropped is on the mocktails page.

Mockery drops can be distinguished from a normal loot drop as follows:

A standard loot drop of a mocktail     5x Cherry bomb
A mockery loot drop of a mocktail     5 Devil driver

Snowflake loot

If you have the snowfall stat in your setup (because of an accessory, companion or contract with the stat), ghosts in McDuff lighthouse may occasionally and randomly drop you a snowflake as loot. Because these snowfall-driven drops are so dependent on a player's individual setup and cannot be relied upon, snowflake loot drops are not specifically included in any lists on this page or on the individual ghost pages.

Vintage connoissesur loot

If you have the vintage connoisseur stat in your setup (through an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 bottles of a non-Nessy's loot potion or of Shadetouch blue or Shadetouch purple added to other loot drops in McDuff lighthouse. Because these connoisseur drops are so dependent on a player's individual setup and cannot be relied upon, none of the non-Nessy's loot potions involved are included in the loot list above. The entire list of possible bottles that can be dropped is found on the non-Nessy's loot potions page.

Both normal drops of a particular non-Nessy's loot potion and connoisseur drops of a particular loot potion show the same way in your journal:

16 x Shadetouch purple (10 bonus loot)

Loot specific to McDuff lighthouse

Among the loot you may find dropped in McDuff lighthouse are the following:

Many other items of loot can be dropped in McDuff lighthouse. See the table above for specific loot details.

S.C.O.T.C.H. HQ


Bar

At the bar in S.C.O.T.C.H. HQ in McDuff lighthouse, Charles the barkeeper has a more limited selection available in McDuff lighthouse than in many other locations.

You cannot buy any of the usual magic potions from the green family. Silver star green, Moonshadow green, Moormist green, and Glengreen green are not available for sale in McDuff lighthouse.

Charles has a selection of recipes available for purchase if you haven't filled out your recipe library yet.

He is also always ready to help with your mixology needs, 24 hours a day, 7 days a week. Just bring him the magic potions and the appropriate mixer, and Charles will have a batch of your favourite mocktail ready for you almost instantaneously.

Q-section

Professor Gadgeteer has no mechanisms for sale in McDuff lighthouse.

Laboratory

Dr Elizabeth Grimely and her staff of mystic artists in McDuff lighthouse have no magic circles available for sale, but they are ready to help you assemble the chocolate candles to power your ghost-trapping set-up if you are lucky enough to acquire the appropriate molding pieces.

Dr Grimely and her staff will also sell you a red cauldron, if you have yet to acquire one.

Office

If you complete one of the contracts that must be assembled/negotiated while you are in McDuff lighthouse, Mrs Pennyfeather will help you negotiate those contracts without your needing to leave McDuff lighthouse.

The ticket-trader and the document shredder in the office are also available for you to use.

History


  • 24 October 2011: McDuff lighthouse first opens its doors to agents of S.C.O.T.C.H.
  • 10 March 2014: During HW 12, the Peter ghost (14 March) and the St. Patrick's ghost (17 March) both made their seasonal appearance in McDuff lighthouse and elsewhere.
  • 14 October 2015: After this date, the ghost hound can no longer be captured in McDuff lighthouse during Haunted weeks. In addition, the souvenirs for the new haunted horns collection began to be dropped here.
  • 21 March 2018: The golden monsters made their first appearances in McDuff lighthouse at the beginning of HW 20.

See also


You might also be interested in looking at:



Virtual Scotland
Dumfries & Galloway:   •  Castle McCloud  •  Loch Trool  •  Glenluck Abbey  •  Castle McDougan  •  Castle McCloud nightmare mode  •  
Borders:   •  Castle McWallace  •  Kilwittig House  •  Loch Muir (has a trapdoor to Ghostlantis)  •  
  •  Castle McKenny (has a trapdoor)   •  Loch Muir nightmare mode  •  
Strathclyde:   •  Wellsington Tower (has a trapdoor to Raven ruins)   •  Dormont Cemetery (has a trapdoor to Treasure trove)  •  
  •  Castle McDonohan (has a trapdoor to Digital room)  •  Count Church (has a trapdoor)   •  
Lothian:   •   Kirkyard Cemetery (has a trapdoor) •  Kirkyard Morgue  • Kirkyard Crypt   •  
  •   Duke Leyton Castle  •  Duke Leyton Library (has a trapdoor to Dark dimension)  •  Duke Leyton Pinnacle   •  
  •  Crows Hills sanatorium  •  Crows Hills medical station  •  Crows Hills high security section   •  
Fife:   •  Sternham Castle  &  Show room  •  Scarwood forest  •  Dreadmoor (has a trapdoor)   •  Glenclose village  •  
  •  Glenclose mine  •  
Central:   •   Graymalkin castle   •  
  •  Gloamin Tower (has a trapdoor to Gloamin Tower crypt)   •   Gloamin Tower first floor   •  
  •  Frozen Castle McDeigh  •  Snowy Castle McDeigh  •  Castle McDeigh  •  
  •   Burningham Castle   •  
Tayside:   •  Phantom Castle (has a trapdoor to Fairy pools)   •   Rising Sun castle   •  

Raiding locations
Dumfries & Galloway:   •  Sunken Ship  •  McDougan gamemaster room  •  
Borders:   •   Ghost rock concert   •   Kilwittig Theatre   •   The lost island   •   Elemental cave   •   Olympic stadium  •
Strathclyde:   •   Dungeon   •   Egyptian Exhibition   •   
Lothian:   •    Werewolf den   •    Mary King's Close   •   
Fife:   •   Symphonic ghost orchestra  •   
Central:   •    Central wasteland  •   
Tayside:   •    Alien spaceship  •   

Special event locations (Haunted weeks)
Dumfries & Galloway:   •   Castle McIngverson   •   Castle McIngverson nightmare mode   •  
Borders:   •   Castle McDoyle (has a trapdoor to The looticrous laboratory of Lord McDoyle)   •  
Strathclyde:   •   Castle McMahon  •  
Lothian:   •   McWallace winter residence   •  
Fife:   •   McDuff lighthouse   •  
Central:   •   Egsby Castle (has a trapdoor to Boiler room)   •  
Tayside:   •   Castle McDoyle nightmare mode   •  
Raiding:   •   Cu Sith Carnival   •  

Special event locations (Celebration weeks)
Dumfries and Galloway:   •   Winter wonderland (has a trapdoor that leads to the North Pole)   •   North Pole   •  
Borders:   •   Christmas bakery   •  

Alien visitors
Aliens and UFOs:   •   England   •   Scotland   •   Russia   •   Germany   •   Singapore   •  
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