On the east coast of Fife is the McDuff lighthouse. The big lamp has been inactive for years, but suddenly it emits a beacon of light. What could be the reason behind this?
Agents of S.C.O.T.C.H. must have at least 25,000,000 XP and a ticket to Fife to visit the McDuff lighthouse.
There is no cost to travel to or from the McDuff lighthouse at the beginning or end of a special event. Travel from McDuff lighthouse to any other location during a special event will cost the normal amount to reach that location.
The basic set of ghosts you can find in McDuff lighthouse are described in the index table below.
You can sort these ghosts in order (roughly) by strength by clicking on the arrow next to the word "Strength" in the fifth (5th) column.
McDuff lighthouse is a special event location. By definition, then, all of the ghosts shown in this table are special ghosts, so we have removed the word 'special' from most of the types shown, to make it easier to distinguish between party ghosts, midnight ghosts, secret ghosts, etc.
Raw power needed
What do those strength ratings mean in terms of the raw power needed in McDuff lighthouse?
Experience tells us that raw power of 580–600 is the minimum needed to catch most of the ghosts located in McDuff lighthouse most of the time.
|Broke broker ghost||Midnight||Highly speculative|
|Clumsy waitress ghost||Midnight party||Superclumsy|
|Haunting temptress ghost||Midnight||Partylicious||288||345||1500||2000|
|Leaking blogger ghost||Secret||Leaking|
|Martial arts ghost||Special||Bonebreaking|
|Naughty she-devil ghost||Midnight||Naughty naughty|
|Roundhouse kicking martial arts ghost||Midnight||Bonebreaking|
|Sadistic dentist ghost||Midnight||Sadistic|
|Scrubbing sailor ghost||Midnight||Nautic|
|She-devil ghost||Special||Sizzling hot|
|Vintage dentist ghost||Special vintage||Vintage|
The special mythic-creature ghosts include such Nessy's-loving ghosts as Ghost Nessy, Banshee ghost, Cu Sith, Kelpie, Selkie, Glowing Ghost Nessy, Shrieking banshee ghost, Howling Cu Sith, Luring Kelpie, Moonlight Selkie, Glaistig ghost and Green glaistig ghost.
The monsters you may attract in McDuff lighthouse include the original monsters as well as the jurassic and dino monsters, the elemental monsters, the blood cauldron monsters, the sacred monsters (also known as the sacred monsters), the techno monsters, the alien monsters, and some golden monsters... whew! It's easier just to refer to the monsters.
Gift ghosts are ghosts you will only catch if a fellow agent sends one to you. The gift ghosts that are currently available and that can be caught in McDuff lighthouse include:
During the Christmas holiday season, the Christmas elf ghost is also available for friends to gift to other friends.
Seasonal special ghosts
Very special ghosts
The golden ghost, shiny golden ghost, rainbow ghost and magic rainbow ghost are very rare special ghosts — many agents have labored their entire careers in Virtual Scotland without seeing one of these very special ghosts.
Loot is occasionally dropped in McDuff lighthouse (and in all non-raiding locations) by the local ghosts, by special ghosts and by all of the ghost monsters (original, elemental, jurassic monsters, vampire lords and ladies, and the knights of the round table).
As experienced players, agents of S.C.O.T.C.H. hunting in McDuff lighthouse will recognize that which ghosts drop which loot can change without notice. If you have a loot drop not mentioned here, please let the wiki sysop know so that a correction can be made.
Plasma (of all sorts), chrono crystal fragments, magic potions (including Nessy's Golden Reserve), and some companions are all occasionally dropped here. See the loot page for information about the loot items that are widely available in Virtual Scotland.
If you have the mockery stat in your setup (through the talent tree bonus or because of an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 mocktails added to other loot drops from the ghosts in McDuff lighthouse. Because these mockery stat drops are so dependent on a player's individual setup and cannot be relied upon, none of the mocktails are included in any loot lists for McDuff lighthouse. The entire list of possible mocktails that may be dropped is on the mocktails page.
Mockery drops can be distinguished from a normal loot drop as follows:
A standard loot drop of a mocktail 5x Cherry bomb A mockery loot drop of a mocktail 5 Devil driver
If you have the snowfall stat in your setup (because of an accessory, companion or contract with the stat), ghosts in McDuff lighthouse may occasionally and randomly drop you a snowflake as loot. Because these snowfall-driven drops are so dependent on a player's individual setup and cannot be relied upon, snowflake loot drops are not specifically included in any lists on this page or on the individual ghost pages.
Vintage connoissesur loot
If you have the vintage connoisseur stat in your setup (through an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 bottles of a non-Nessy's loot potion or of Shadetouch blue or Shadetouch purple added to other loot drops in McDuff lighthouse. Because these connoisseur drops are so dependent on a player's individual setup and cannot be relied upon, none of the non-Nessy's loot potions involved are included in the loot list above. The entire list of possible bottles that can be dropped is found on the non-Nessy's loot potions page.
Both normal drops of a particular non-Nessy's loot potion and connoisseur drops of a particular loot potion show the same way in your journal:
16 x Shadetouch purple (10 bonus loot)
Loot specific to McDuff lighthouse
Among the loot you may find dropped in McDuff lighthouse are the following:
Many other items of loot can be dropped in McDuff lighthouse. See the table above for specific loot details.
Charles has a selection of recipes available for purchase if you haven't filled out your recipe library yet.
He is also always ready to help with your mixology needs, 24 hours a day, 7 days a week. Just bring him the magic potions and the appropriate mixer, and Charles will have a batch of your favourite mocktail ready for you almost instantaneously.
Professor Gadgeteer has no mechanisms for sale in McDuff lighthouse.
Dr Elizabeth Grimely and her staff of mystic artists in McDuff lighthouse have no magic circles available for sale, but they are ready to help you assemble the chocolate candles to power your ghost-trapping set-up if you are lucky enough to acquire the appropriate molding pieces.
Dr Grimely and her staff will also sell you a red cauldron, if you have yet to acquire one.
If you complete one of the contracts that must be assembled/negotiated while you are in McDuff lighthouse, Mrs Pennyfeather will help you negotiate those contracts without your needing to leave McDuff lighthouse.
- 24 October 2011: McDuff lighthouse first opens its doors to agents of S.C.O.T.C.H.
- 10 March 2014: During HW 12, the Peter ghost (14 March) and the St. Patrick's ghost (17 March) both made their seasonal appearance in McDuff lighthouse and elsewhere.
- 14 October 2015: After this date, the ghost hound can no longer be captured in McDuff lighthouse during Haunted weeks. In addition, the souvenirs for the new haunted horns collection began to be dropped here.
- 21 March 2018: The golden monsters made their first appearances in McDuff lighthouse at the beginning of HW 20.
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