Master Mentalist Morris

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Master Mentalist Morris
Contracts-Master Mentalist Morris.jpg
Outworldly contract
 Cash bonus    Reward bonus: 10% 
 Odd odor     Odd odor: 5  
Icons-On the house.png     On the house chance: 3% 
Vintage connoisseur   Vintage connoisseur 5% 
Icons-Force of will.png    Willpower: 5  
 Magic attunement    Magic attunement: 4  
Ghost glue    Ghost glue: 3  
 High roller    High roller: 7  
Icons-Nessy loothunter.png    Nessy's Golden Reserve loothunter: +5 bottles

Contents


Description


The description goes here.

Contract effects

The Master Mentalist Morris contract gives you the following benefits for your setup:

  • 7 high roller,increasing your chance to find better prizes while playing the Gambling mini-game
  • adds a 5% chance to gain willpower to your setup, giving you the ability to ignore the mystic resistance of certain ghosts
  • 5 vintage connoisseur, increasing the chance that you will gain between 2 and 10 bottles of a randomly selected magic potion (chosen from among the magic potions that can be dropped as loot, plus the various members of the Shadetouch family)
  • adds a 3% chance of gaining on the house (no bait is used on your current hunt) each time you hunt

The Master Mentalist Morris contract also gives you the following benefits for each ghost or monster you catch:

Additional information


Type

The Master Mentalist Morris contract works with outworldly trap mechanisms.

Mechanisms

The Master Mentalist Morris contract can be used to modify these mechanisms:

Acquisition


Contract documents

Documents-MMM complete.jpg

You must collect the following contract documents to be able to finalize the Master Mentalist Morris contract in the office at S.C.O.T.C.H. HQ:

Document Ghost Region Location Special notes
Documents-MMM 1.jpg        
MMM.1
Ace of diamonds Virtual Scotland All non-raiding, non-AV locations Use a Diamond glyph in the Summoning Room
Documents-MMM 2.jpg        
MMM.2
Ace of hearts Use a Heart glyph in the Summoning Room
Documents-MMM 3.jpg        
MMM.3
Ace of spades card Use a Spade glyph in the Summoning Room
Documents-MMM 4.jpg        
MMM.4
Ace of clubs Use a Club glyph in the Summoning Room

History


  • 3 March 2017: The Master Mentalist Morris contract first appeared, in outline form, in the office at S.C.O.T.C.H. HQ.
  • 6 March 2017: The first document parts for the Master Mentalist Morris contract were dropped as loot.

See also


You might also be interested in looking at:

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