Marshmallow candles

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Marshmallow candles
Magic circles-Marshmallow candles.jpg
Magic circle
Attribute icon-Raw power.png    Power: 220 
Mystic power    Mystic power:
Attribute icon-TSC.png    Cooldown change: −2 mins 
Burner    Burner effect: +2 bottles  
Galaxy glow    Galaxy glow: 5  
 Eagle eye    Eagle eye: 1  
 Extinguish    Extinguish: 8  
Attribute icon-XP.png    XP required:  
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: (0 £)

Contents



Description


Soft, fluffy and sweet, sweet, sweet .... exactly what it takes to lure those ghosts in your traps, all you have to do is to remember not to eat them yourself!

Effects


The marshmallow candles magic circle adds the followiing stats to your trap setup:

  • a two-bottle increase in the amount of bait used (burner)
  • 1 eagle eye, increasing your chances of selecting the hat that conceals the golden ball in the Gambling mini-game

Efficiency (bait usage)

The marshmallow candles magic circle is a burner that uses two additional bottles of bait for each hunt.

You can combine the marshmallow candles magic circle with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the marshmallow candles magic circle is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the marshmallow candles magic circle. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the marshmallow candles magic circle in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the marshmallow candles magic circle.

Additional information


Location

The marshmallow candles magic circle must be assembled with the help of Dr Elizabeth Grimely and her minions in the Laboratory outposts of S.C.O.T.C.H. HQ located in all normal, non-raiding locations in Virtual Scotland (which includes any of the Alien visitors locations, and any spider den or trapdoor locations).

Magic circle parts

Molding pieces-Marshmallow candles complete.jpg

You must collect the following molding pieces during a Celebration week special event to be able to assemble the marshmallow candles magic circle in the Laboratory at S.C.O.T.C.H. HQ:

Magic circle part Ghost Location Special notes
Molding pieces-Marshmallow candles 1.jpg        
Marshmallow candles 1/2
Grumpy star Winter wonderland Extinguish
Molding pieces-Marshmallow candles 2.jpg        
Marshmallow candles 2/2
Jigsaw star North Pole Use a low attraction bait like Silver star green

With mechanisms

The marshmallow candles is a magic circle and can be used with any type of trap mechanism.

Contracts

The marshmallow candles magic circle along with a mechanism can be modified by using any contract available (but not all conracts work with all types of mechanisms!) The contracts that can be used with any type of trap mecahnism and are referred to as magic circle contracts are shown here:

History


  • 5 December 2016: The marshmallow candles mechanism first appeared, in outline form, in the office at S.C.O.T.C.H. HQ.
  • 19 December 2016: The first molding parts parts required to assemble the marshmallow candles magic circle were dropped as loot.

See also


You might also be interested in looking at:

Personal tools
Equipment stats