Magic maze

From Ghost Trappers Wiki
Jump to: navigation, search
Magic maze
Mechanism-Magic maze.jpg
Arcane mechanism
Attribute icon-Raw power.png    Power:
Mystic power    Mystic power:
Attribute icon-TSC.png    Cooldown change: -2 min 
 Cloudwalking     Cloudwalking: 1% 
Attribute icon-XP.png    XP required:
Attribute icon-Costs.png Assembled, not bought

Contents


Description


As you are aware, some ghosts are very susceptible to magic mirrors. Many say that quality is more important than quantity, but in the case of the magic maze, it is the sheer quantity of mirrors that counts.

Additional information


Restrictions

You must have collected the blueprint pieces magic maze 1/3, magic maze 2/3 and magic maze 3/3 to be able to assemble the magic maze.

The magic maze can not be sold, traded, or given to other players. It is not eligible for a refund at any time. Before you assemble the blueprints to create the magic maze, you are free to sell or trade those pieces on the trading boards.

Type

The magic maze is an arcane type mechanism.

Contracts

The magic maze can be modified by negotiating a contract with:

Requirements


Locations

The magic maze can not be purchased. You can collect the blueprint pieces required to assemble the magic maze in the following special events locations:

Blueprints

The blueprint pieces you must collect to be able to assemble the magic maze mechanism at S.C.O.T.C.H. HQ Q-section are:

History


  • 26 May 2009: The magic maze blueprints were first made available to agents of S.C.O.T.C.H. during Haunted Weekend II.
  • 10 July 2009: The magic maze's cooldown change was reduced from 0 minutes to -2 minutes.
  • 16 February 2015: The magic maze mechanism was buffed with the cloudwalking stat.

See also


You might also be interested in looking at:

Personal tools
Equipment stats