Lucky rabbit

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Lucky rabbit
Mechanism-Lucky rabbit.jpg
Bio
Attribute icon-Raw power.png    Power:
Mystic power    Mystic power:
Midnight attraction chance   Midnight attraction chance: 3%  
Loot chance multiplier    Loot chance multiplier: x2
 Malty mist     Malty mist: 3  
Attribute icon-XP.png    XP required: 2,001 
Attribute icon-Costs.png Assembled, not bought

Contents


Description


No ghost can resist cuddling the cute lucky rabbits. Little do they know that this is part of the plan to hold them still for a clear photo shot.

Requirements

You must have 2,001 XP to purchase and use the lucky rabbit mechanism.

Additional information


Restrictions

You must have collected the following pieces to be able to assemble the lucky rabbit:

The lucky rabbit can not be sold, traded, or given to other players. It is not eligible for a refund at any time. Before you assemble the blueprints to create the lucky rabbit, you are free to sell or trade those pieces on the trading boards.

Type

The lucky rabbit is a bio trap mechanism.

Contracts

The lucky rabbit can be modified by negotiating a contract with:

History


  • 10 July 2010: The lucky rabbit was first seen in the Office at S.C.O.T.C.H. HQ.
  • 13 July 2010: The lucky rabbit was officially added to GT.

See also


You might also be interested in looking at:

Personal tools
Equipment stats