Loonnie the alien hippie
|Loonnie the alien hippie|
|Mystic power bonus:||18|
|Monsterslayer bonus:|| −8% of required |
|Cooldown change:||+4 mins|
|Xeno plasma loothunter:||+1 plasma|
Peace, Love and.........alien monsters, cool! Ohhh, far out man, groovy!!!
The Loonnie the alien hippie contract gives you the following benefits for your setup:
- a +18 mystic power bonus
- a 3% chance of gaining mockery, and having between 2 and 10 mocktails added to any loot drop you receive
The Loonnie the alien hippie contract gives you the following (usually considered negative) changes to your setup:
- a four-minute increase in your cooldown time (+4 mins)
The Loonnie the alien hippie contract also gives you the following benefits for each monster you catch:
The Loonnie the alien hippie contract works with traditional trap mechanisms.
The Loonnie the alien hippie contract can be used to modify these mechanisms:
Traditional mechanisms list
You must collect the following contract documents to be able to finalize the Loonnie the alien hippie contract in the office at S.C.O.T.C.H. HQ:
Each of the documents needed to negotiate this contract are dropped by one of the alien monsters. Your setup will need both xeno plasma and one of the alien/xeno cauldrons in it to attract these monsters.
| Galactic ooze
|All regions of Virtual Scotland|| All non-raiding, non-AV, non-spider den locations
(including the special event locations)
| Galactic ooze|
- 5 October 2015: The Loonnie the alien hippie contract was first shown in outline form in the Office at S.C.O.T.C.H. HQ.
- 15 October 2015: The Loonnie the alien hippie contract first became available to agents of S.C.O.T.C.H.
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