Horseman of War

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Horseman of War
Contracts-Horseman of War.jpg
Traditional contract
 Mystic power    Mystic power bonus: 8  
Loot chance multiplier     Loot chance multiplier: x1.5  
 Midnight attraction chance   Midnight attraction chance: 8% 
Burner    Burner effect: +2 bottles  
Icons-Force of will.png    Willpower: 5  
Attribute icon-TSC.png    Cooldown change: −2 mins 
 Magic ritual    Magic ritual: +4 mins  

Contents


Description


The second seal is broken, a fearsome horseman on a red horse came charging waving his sword. There will be peace no more, war has arrived and it's heading straight on to all hauntings, their land infesting days will be over.

Contract effects

The Horseman of War contract gives you the following benefits for your setup:

The Horseman of War contract also gives you the following (usually considered negative) changes to your setup:

  • a two-bottle increase in the amount of bait used (burner +2)

Additional information


Type

The Horseman of War contract works with traditional trap mechanisms.

Mechanisms

The Horseman of War contract can be used to modify these mechanisms:

Acquisition


Contract documents

Documents-HMW complete.jpg

You must collect the following contract documents to be able to finalize the Horseman of War contract in the office at S.C.O.T.C.H. HQ:

Document Ghost Special notes
Documents-HMW 1.jpg        
HMW.1
Amun ghost Egyptian glyph
Documents-HMW 2.jpg        
HMW.2
Earth demon ghost Demonic glyph
Documents-HMW 3.jpg        
HMW.3
Purple rain ghost Illustrious glyph
Documents-HMW 4.jpg        
HMW.4
Tech armour ghost Superhero glyph

History


  • 10 May 2016: The Horseman of War contract first appeared in the office at S.C.O.T.C.H. HQ.
  • 23 May 2016: The first documents for the Horseman of War contract were dropped by ghosts in the Summoning room.

See also


You might also be interested in looking at:

Personal tools
Equipment stats