H.O.U.N.D. ghost

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H.O.U.N.D. ghost
Ghosts-H O U N D ghost.jpg
Normal ghost
 Ghost photos scarefactor.png     Scare factor: Hallucinogenic 
 Ghost photos rarity.png     Rarity: Epic 
 Ghost photos risk.png     Risk: None 
Pound icon.png / XP: click here

Icons-Mystic power resistance medium.png/Willpower    Mystic-resistant—requires willpower to catch

Contents



Description


The H.O.U.N.D. is the mastermind who pulls the strings in Dreadmoor. He has designed a hallucinogenic component that he secretly puts into magic potions.

Mystic resistance

The H.O.U.N.D. ghost is resistant to mystic power.

Mystic-resistant ghosts have three primary types:

  • Ghosts that can be caught with a strong raw-power setup
  • Ghosts that can only be caught with a combination of willpower (to overcome their mystic resistance) and high mystic power
  • Ghosts that require brute force in your setup to activate before they can be caught

Use a high mystic power, high willpower setup when you are trying to catch the H.O.U.N.D. ghost.

Brute force may also strengthen your setup when you are trying to catch the H.O.U.N.D. ghost. If you are trying to catch a H.O.U.N.D. ghost, you should try a high-mystic setup with strong willpower.

Even with a high-mystic power and lots of willpower setup, you should expect much frustration as you will probably continue to miss a lot of H.O.U.N.D. ghosts.

Info


Location

The H.O.U.N.D. ghost can be captured in:

Drops

The H.O.U.N.D. ghost has been known to occasionally drop one or more of the following items of ghost loot:

Counterparts

The H.O.U.N.D. ghost's midnight counterpart is the hallucinogenic H.O.U.N.D. ghost.

The H.O.U.N.D. ghost's secret ghost counterpart is the ghost hound.

Bait

If you want to attract a H.O.U.N.D. ghost, use any of the Nessy's family of bait (Nessy's Golden Reserve, Nessy's platinum edition, or Nessy's supreme edition) or Shadetouch purple, Shadetouch green, or Shadetouch blue as bait.

Using these baits is not a guarantee that you will attract a H.O.U.N.D. ghost, but except for a few very rare occasions, these baits are the only bait that attracts them at all.

(Note: Shadetouch orange does not have the same ability to attract a H.O.U.N.D. ghost as the other members of the Shadetouch family.)

Devil drivers or another powerful mocktail in your setup and a strong attraction setup have also been known to attract a H.O.U.N.D. ghost.

History


  • 27 February 2012: The H.O.U.N.D. ghost was first seen in Virtual Scotland's Dreadmoor.

See also


You might also be interested in looking at:

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