Grinchmobile

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Grinchmobile
Mechanisms-Grinchmobile.jpg
Infernal mechanism
Attribute icon-Raw power.png    Power: 240 
Mystic power    Mystic power:
Attribute icon-TSC.png    Cooldown change: −1 min 
Attribute icon-Burner x2.png Burner effect: +2 bottles
Galaxy glow    Galaxy glow: 5  
 Monsterslayer   Monsterslayer bonus: −5% of required 
assist clicks 
Doppelgänger  Doppelgänger: 10% 
GG    Gaussgreen light: 2  
 Happymaker     Happymaker: 2  
Attribute icon-XP.png    XP required:  
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: (0 £)

Contents



Description


The grinchmobile is a mechanism.

Effects

The grinchmobile mechanism gives your setup the following stats (in addition to its raw power)

The grinchmobile mechanism also gives you the following (usually considered negative) change to your setup:

  • a two-bottle increase in the amount of bait used (burner)

Efficiency (bait usage)

The grinchmobile mechanism is a burner that uses two additional bottles of bait for each hunt.

You can combine the grinchmobile mechanism with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the grinchmobile mechanism is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the grinchmobile mechanism. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the grinchmobile mechanism in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the grinchmobile mechanism.

Dark arts

Infernal traps have a 25% chance to cause the dark arts effect. The dark arts effect reduces either your XP or GBP for the next caught ghost to 0.

Items with the purify attribute can reduce the chances that dark arts will occur.

Dark arts does not affect the chances of a ghost dropping loot.

Additional information


Location

The grinchmobile mechanism can be assembled in the Q-Section outpost of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including all AV locations, and all spider den and trapdoor locations).

Type

The grinchmobile is an infernal trap mechanism.

Mechanism blueprints

Parts

Blueprints-Grinchmobile complete.jpg

You must collect the following mechanism blueprints/schematics to be able to assemble the grinchmobile mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Mechanism part Ghost Strategy notes Region Location
Blueprints-Grinchmobile 1-3.jpg        
Grinchmobile 1/3
Mama grinch Use UV . Often needs Thawing .
Only available during Celebration week special events
Dumfries and Galloway Winter wonderland
Blueprints-Grinchmobile 2-3.jpg        
Grinchmobile 2/3
Pesky grinch Use IY . Often needs Thawing .
Only available during Celebration week special events
Dumfries and Galloway Winter wonderland
Blueprints-Grinchmobile 3-3.jpg        
Grinchmobile 3/3
Clumsy grinch Always needs Thawing .
Only available during Celebration week special events
Dumfries and Galloway North Pole

Contracts

The grinchmobile mechanism can be modified by negotiating a contract with one of the contracts listed below.

All of these contracts are designed specifically to work with infernal mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.



How to decide which contract you want to use


There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !

Examples

Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.

No setup is perfect

Your mechanism and contract stats will be combined with all the other stats from other kinds of equipment in your setup.

History


  • 4 December 2015: The grinchmobile was first seen in outline in Q-Section outposts throughout Virtual Scotland.
  • 14 December 2015: The first blueprints needed to assemble the grinchmobile mehanism were dropped as loot in the winter wonderland and at the North Pole
  • 13 June 2018: The grinchmobile mechanism gained the happymaker stat.

See also

You might also be interested in looking at:

Personal tools
Equipment stats