Ghost magnet

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Ghost magnet
Mechanism-Ghost magnet.jpg
High tech mechanism
Attribute icon-Raw power.png    Power: 160 
 Magic attunement    Magic attunement: 3  
Mystic power    Mystic power:
Attribute icon-XP.png    XP required: 500,000 
Attribute icon-Costs.png Assembled, not bought

Contents


Description


This ingenious piece of technology attracts the magical energies of ghosts on a subatomic level. You need the schematics "Ghost magnet #1-3" to assemble this mechanism.

Additional infornation


Restrictions

You must have 500,000 XP and have collected the blueprint pieces ghost magnet 1/3, ghost magnet 2/3 and ghost magnet 3/3 to be able to assemble the ghost magnet.

The ghost magnet can not be sold, traded, or given to other players. It is not eligible for a refund at any time. Before you assemble the blueprints to create the ghost magnet, you are free to sell or trade those pieces on the trading boards.

Type

The ghost magnet is a high tech trap mechanism.

Magic attunement

Contracts

The ghost magnet mechanism can be modified by negotiating a contract with:

Requirements


Locations

The ghost magnet can not be purchased. You can collect the blueprint pieces required to assemble the ghost magnet in:

Blueprints

The blueprint pieces you must collect to be able to assemble the ghost magnet mechanism at S.C.O.T.C.H. HQ Q-section are:

History


  • 2 March 2009: The ghost magnet blueprints were first made available to agents of S.C.O.T.C.H.
  • 7 June 2009: The XP required to assemble the ghost magnet is increased from 0 to 330,000.
  • 5 March 2010: The XP required to assemble the ghost magnet is increased from 330,000 to 500,000.
  • 23 May 2016: The ghost magnet was buffed with the Magic attunement stat.

See also


You might also be interested in looking at:

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