Galactic generator

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Galactic generator
Mechanisms-Galactic generator.jpg
High tech mechanism
Attribute icon-Raw power.png    Power: 380 
Mystic power    Mystic power:
Brute force    Brute force: 3  
Burner    Burner effect: +3 bottles  
Radioactive rays    Radioactive rays: 6  
Galaxy glow    Galaxy glow: 4  
Loot chance multiplier     Loot chance multiplier: x1.25  
 Monsterslayer   Monsterslayer bonus: −10% of required 
assist clicks 
 Thawing    Chance to thaw a frozen ghost: 12% 
Attribute icon-XP.png    XP required: 25,000,000 
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: (0 £)




You must have at least 25,000,000 XP to be able to assemble and use the galactic generator mechanism.


The galactic generator mechanism gives your setup the following stats in addition to its stated raw power and mystic power:

The galactic generator mechanism also gives you the following (usually considered negative) changes to your setup:

Efficiency (bait usage)

The galactic generator is the burner that uses three additional bottles of bait for each hunt.

You can combine the galactic generator with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the galactic generator is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the galactic generator. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the galactic generator in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the galactic generator.

Additional information


The galactic generator mechanism can be assembled in the Q-Section outpost of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including all AV locations, and all spider den and trapdoor locations).


The galactic generator is a high tech trap mechanism.

Mechanism blueprints

You must collect the following mechanism blueprints/schematics to be able to assemble the galactic generator mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Pirate treasure chests

In addition to the ghost loot drops shown in the next section, you can also sometimes find the blueprints needed to assemble the galactic generator mechanism inside pirate treasure chests you open.

Ghost loot drops
Mechanism part Ghost Strategy notes Region Location
Blueprints-Galactic generator 1-3.jpg        
Galactic generator 1/3
Vintage andalusite gargoyle Vintage attractiononly available during Haunted week special events Strathclyde
Scapolite gargoyle IYonly available during Haunted week special events [[Locations|All regions in Virtual Scotland]]
Blueprints-Galactic generator 2-3.jpg        
Galactic generator 2/3
Vintage hematite gargoyle Vintage attractiononly available during Haunted week special events Lothian McWallace winter residence
Goshenite gargoyle GGonly available during Haunted week special events [[Locations|All regions in Virtual Scotland]]
Blueprints-Galactic generator 3-3.jpg        
Galactic generator 3/3
Vintage melanite gargoyle Vintage attractiononly available during Haunted week special events Fife McDuff lighthouse
Obsidian gargoyle UVonly available during Haunted week special events [[Locations|All regions in Virtual Scotland]]


The galactic generator mechanism can be modified by negotiating a contract with one of the contracts listed below.

All of these contracts are designed specifically to work with high tech mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.

How to decide which contract you want to use

There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !


Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.

No setup is perfect

Your mechanism and contract stats will be combined with all the other stats from other kinds of equipment in your setup.


  • 7 September 2015: The galactic generator was first seen in the Q-Section outposts in [[?

See also

You might also be interested in looking at:

Personal tools
Equipment stats