Deep space bar
|Deep space bar|
|Cooldown change:||−1 min|
|Burner effect:||+2 bottles|
|Cost:|| 150,000,000 £ plus|
|Refund value:||(0 £)|
oday’s specials include The Galaxy, Aftershock, Galactic Heroes, Stars in the Universe and Atomic. Whatever you choose they’re all attractive to those ghosts and once they get the taste they’ll fall into this trap quite easily.
The deep space bar mechanism gives your setup the following stats in addition to its raw and mystic power:
Efficiency (bait usage)
The deep space bar is a burner that uses two additional bottles of bait for each hunt.
You can combine the deep space bar with other burners or anti-burners to adjust the number of bottles you will use each hunt.
Burner use and strategy
Dealing with the burner aspect of the deep space bar is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.
There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.
Many people prefer to use cheaper bait with the deep space bar. They tend to see burner components as an occasional necessary evil.
Others will use Nessy's Golden Reserve or mocktails with the deep space bar in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.
Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the deep space bar.
The deep space bar mechanism costs:
You will receive 0 GTP if you refund the deep space bar.
The deep space bar mechanism can be modified by negotiating a contract with one of the contracts listed below.
All of these contracts are designed specifically to work with arcane / bio / high tech / infernal / outworldly / traditional mechanisms.
In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.
How to decide which contract you want to use
There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.
Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.
That means ... you have to figure out which stats are most important !
- If you are trying to attract vampire lords and ladies, you want to focus on adding some sanguine scent to your setup.
- If you are trying to attract secret ghosts visible in rr light, then you want to add rhombus red light to your setup.
The stats page gives you a quick definition for every stat and links you to the stat's own page.
Each stat's page lists all the equipment that can add that particular stat to your setup.
The contracts compared page
So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.
Your mechanism and contract stats will be combined with all the stats from other kinds of equipment in your setup.
- 19 June 2017: The deep space bar mechanism first appeared in the office at S.C.O.T.C.H. HQ.
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