Dancing skeleton

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Dancing skeleton
Contracts-Dancing skeleton.jpg
Magic circle contract
 Mystic power    Mystic power bonus: 10%  
Attribute icon-TSC.png    Cooldown change: -1 min 
Icons-Pet trainer.png    Pet trainer: 5%  



During Halloween clever agents have the chance to tame a skeleton from the danse macabre mechanism and treat it as a companion, well, sort of.

Since dancing skeleton are mystic entities, they adapt to the level of mystic power an agent possesses.

Contract effects

The dancing skeleton contract gives you the following bonuses to your trap setup:



The dancing skeleton contract works with magic circles and therefore can be used with trap mechanisms of all types.

Magic circles

The Dancing skeleton contract can be used to modify these magic circles:



To negotiate the dancing skeleton contract, you must collect the following documents:

Location and ghosts


Around the 31st October 2010, the dancing skeleton documents were occasionally being dropped as ghost loot by the Halloween ghost and Jack-o-lantern ghost in:

The same ghosts are dropping the documents for 48 hours around 31 October in:

Haunted week special event locations

Celebration week special event locations


In 2010 the Halloween ghost and Jack-o-lantern ghost dropped the same documents in all normal locations and in all special non-raiding locations.

Negotiating the contract

When an agent has all of the documents for the dancing skeleton contract, they must take them to the Office at S.C.O.T.C.H. HQ to negotiate the contract.


  • 15 October 2010: The dancing skeleton contract first appeared in the office on the 1st floor in S.C.O.T.C.H. HQ.
  • 30 October 2010: The dancing skeleton documents were first dropped in Virtual Scotland.

See also

You might also be interested in looking at:

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