|Magic circle contract|
|Mystic power bonus:||10%|
|Cooldown change:||-1 min|
During Halloween clever agents have the chance to tame a skeleton from the danse macabre mechanism and treat it as a companion, well, sort of.
Since dancing skeleton are mystic entities, they adapt to the level of mystic power an agent possesses.
The dancing skeleton contract gives you the following bonuses to your trap setup:
The dancing skeleton contract works with magic circles and therefore can be used with trap mechanisms of all types.
The Dancing skeleton contract can be used to modify these magic circles:
To negotiate the dancing skeleton contract, you must collect the following documents:
Location and ghosts
The same ghosts are dropping the documents for 48 hours around 31 October in:
Negotiating the contract
When an agent has all of the documents for the dancing skeleton contract, they must take them to the Office at S.C.O.T.C.H. HQ to negotiate the contract.
- 15 October 2010: The dancing skeleton contract first appeared in the office on the 1st floor in S.C.O.T.C.H. HQ.
- 30 October 2010: The dancing skeleton documents were first dropped in Virtual Scotland.
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