Dancing skeleton
Dancing skeleton | |
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Magic circle contract | |
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10% |
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-1 min |
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5% |
Contents |
Description
During Halloween clever agents have the chance to tame a skeleton from the danse macabre mechanism and treat it as a companion, well, sort of.
Since dancing skeleton are mystic entities, they adapt to the level of mystic power an agent possesses.
Contract effects
The dancing skeleton contract gives you the following bonuses to your trap setup:
- 10% mystic power bonus
- 1 minute reduction in cooldown time (-1 min.)
- 5% pet trainer bonus, meaning on each hunt there is a 5% chance that the hunt will count as two towards leveling up your companion
Info
Type
The dancing skeleton contract works with magic circles and therefore can be used with trap mechanisms of all types.
Magic circles
The Dancing skeleton contract can be used to modify these magic circles:
Acquisition
Documents
To negotiate the dancing skeleton contract, you must collect the following documents:
Location and ghosts
2011
Around the 31st October 2010, the dancing skeleton documents were occasionally being dropped as ghost loot by the Halloween ghost and Jack-o-lantern ghost in:
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The same ghosts are dropping the documents for 48 hours around 31 October in:
Haunted week special event locations
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Celebration week special event locations
2010
In 2010 the Halloween ghost and Jack-o-lantern ghost dropped the same documents in all normal locations and in all special non-raiding locations.
Negotiating the contract
When an agent has all of the documents for the dancing skeleton contract, they must take them to the Office at S.C.O.T.C.H. HQ to negotiate the contract.
History
- 15 October 2010: The dancing skeleton contract first appeared in the office on the 1st floor in S.C.O.T.C.H. HQ.
- 30 October 2010: The dancing skeleton documents were first dropped in Virtual Scotland.
See also
You might also be interested in looking at: