Captain Kidd
Captain Kidd | |
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Bio contract | |
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12 |
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15% |
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x1.25 |
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7% |
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+1 bottle |
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−1 min |
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4 |
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+1 card |
Contents |
Description
Captain Kidd was one of the first privateers to offer his services to the crown of Scotland. for which he has become a maritime legend. Although he started his sea career as a simple sailor he used his genius (that's the polite way of saying "cruel manners") to become a ship's captain via mutiny. Doesn't everyone do it that way? The ghosts he created while in the West Indies have spread his notoriety far and wide, causing many ghosts in Virtual Scotland to flee at the sight of him!
Contract effects
The captain kidd contract gives you the following benefits for your setup:
- a +12 power boost
- a one-minute reduction in your cooldown time (−1 mins)
- a loot chance multiplier of x1.25
- 4 extinguish, giving you a chance to douse the flames on a burning ghost
The Captain Kidd contract also gives you the following (usually considered negative) changes to your setup:
- a one-bottle increase in the amount of bait used (burner) +1
The Captain Kidd contract also gives you the following benefits for each ghost or monster you catch:
- a 15% XP bonus
Additional information
Type
The Captain Kidd contract works with bio trap mechanisms.
Mechanisms
The Captain Kidd contract can be used to modify these mechanisms:
Acquisition
Contract documents
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You must collect the following contract documents to be able to finalize the Captain Kidd contract in the office at S.C.O.T.C.H. HQ:
Document | Sources | ||||
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Only available from Pirate treasure chest | ||||
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Only available from Pirate treasure chest | ||||
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Only available from Pirate treasure chest | ||||
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Only available from Pirate treasure chest |
History
- 16 April 2016: The Captain Kidd contract first became available to agents of S.C.O.T.C.H.
See also
You might also be interested in looking at: