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| Burningham Castle
Burningham Castle is another location that has different aspects that it presents to you, depending on whether you have accomplished certain tasks.
You must have at least 200,000,000 XP and 120,000,000 £££ for travel costs to move to Burningham Castle, where you will find yourself first in Burning Burninghanm Castle.
Once you have made this one-time payment, you will be able to travel freely between Burningham Castle and other locations you have unlocked.
You must also defeat specific numbers of certain local ghosts to proceed from Burning Burningham Castle to Burningham Castle itself.
Burning Burningham Castle
To advance out of Burning Burningham Castle, you must capture
You can track your progress by checking Travel Region 6 Burningham Castle.
Once you have caught the required number of these ghosts, you will see the following message in your journal:
The secret ghosts in Burningham Castle are only available in Tier 2 — after you have completed the requirements described above and finished the combustion collection.
Turn your camera off when you first arrive in Burningham Castle and keep it off until you have finished the requirements to get out of Burning Burningham Castle.
The normal ghosts, midnight, secret, region-specific special ghosts and party ghosts you can find in Burningham Castle are shown in the table below. The collection you must complete before you can see some of the ghosts (those indiated with the icon) is the combustion collection.
Ghost rewards and loot
Special mythic creature, monster, gift, and seasonal ghosts can also be trapped in Burningham Castle, since they can be found in all non-raiding, non-AV locations in Virtual Scotland.
The special mythic-creature ghosts include such Nessy's-loving ghosts as Ghost Nessy, Banshee ghost, Cu Sith, Kelpie, Selkie, Glowing Ghost Nessy, Shrieking banshee ghost, Howling Cu Sith, Luring Kelpie, Moonlight Selkie, Glaistig ghost and Green glaistig ghost.
The monsters you may attract in Burningham Castle include the original monsters as well as the jurassic and dino monsters, the elemental monsters, the blood cauldron monsters, the sacred monsters (also known as the sacred monsters), the techno monsters, the alien monsters, and some golden monsters... whew! It's easier just to refer to the monsters.
Gift ghosts are ghosts you will only catch if a fellow agent sends one to you. The gift ghosts that are currently available and that can be caught in Burningham Castle include:
During the Christmas holiday season, the Christmas elf ghost is also available for friends to gift to other friends.
Seasonal special ghosts
To find out when (and which) seasonal ghosts may be available next in Burningham Castle, check out the 2018 seasonal special ghost calendar.
Loot is occasionally dropped in Burningham Castle (and in all non-raiding locations) by the local ghosts, by special ghosts and by all of the ghost monsters (original, elemental, jurassic monsters, vampire lords and ladies, and the knights of the round table).
As experienced players, agents of S.C.O.T.C.H. hunting in Burningham Castle will recognize that which ghosts drop which loot can change without notice. If you have a loot drop not mentioned here, please let the wiki sysop know so that a correction can be made.
Plasma (of all sorts), chrono crystal fragments, magic potions (including Nessy's Golden Reserve), and some companions are all occasionally dropped here. See the loot page for information about the loot items that are widely available in Virtual Scotland.
If you have the mockery stat in your setup (through the talent tree bonus or because of an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 mocktails added to other loot drops from the ghosts in Burningham Castle. Because these mockery stat drops are so dependent on a player's individual setup and cannot be relied upon, none of the mocktails are included in any loot lists for Burningham Castle. The entire list of possible mocktails that may be dropped is on the mocktails page.
Mockery drops can be distinguished from a normal loot drop as follows:
If you have the snowfall stat in your setup (because of an accessory, companion or contract with the stat), ghosts in Burningham Castle may occasionally and randomly drop you a snowflake as loot. Because these snowfall-driven drops are so dependent on a player's individual setup and cannot be relied upon, snowflake loot drops are not specifically included in any lists on this page or on the individual ghost pages.
Vintage connoissesur loot
If you have the vintage connoisseur stat in your setup (through an accessory, companion or contract with the stat} you may occasionally have between 2 and 10 bottles of a non-Nessy's loot potion or of Shadetouch blue or Shadetouch purple added to other loot drops in Burningham Castle. Because these connoisseur drops are so dependent on a player's individual setup and cannot be relied upon, none of the non-Nessy's loot potions involved are included in the loot list above. The entire list of possible bottles that can be dropped is found on the non-Nessy's loot potions page.
Both normal drops of a particular non-Nessy's loot potion and connoisseur drops of a particular loot potion show the same way in your journal:
16 x Shadetouch purple (10 bonus loot)
Burningham Castle-specific loot
Specific items of loot that are dropped in Burningham Castle include:
At the bar in S.C.O.T.C.H. HQ in Burningham Castle, Charles the bartender has no vintages available for sale.
Charles does have a selection of recipes available for purchase if you haven't filled out your recipe library yet.
He can offer you a refund on bottles of Highland Pride if you'd like.
And Charles is also always ready to help with your mixology needs, 24 hours a day, 7 days a week. Just bring him the magic potion and the appropriate mixer, and Charles will have a batch of your favorite mocktails ready for you almost instantaneously.
Professor Gadgeteer has the following mechanisms available for sale in Burningham Castle:
Professor Gadgeteer can also help you assemble the fire engine mechanism.
Dr Elizabeth Grimely and her staff of mystic artists in Burningham Castle have the following magic circles available to power your ghost-trapping set-up once you have reached the second tier in Burningham Castle:
Dr Grimely can also help you assemble the fire hydrant candles.
Always review all of the information about a mechanism or magic circle on its own page before purchasing. The information provided here is only a brief synopsis provided as a convenience and does not include many of the important details you should take into consideration.
- 27 January 2016: Burningham Castle first opens its doors to agents of S.C.O.T.C.H.
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