Azatxlchz the ineffable

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Azatxlchz the ineffable
Mechanisms-Azatxlchz the ineffable.jpg
Outworldly mechanism
Mystic power    Mystic power:
Attribute icon-TSC.png    Cooldown change: −3 mins 
Burner    Burner effect: +2 bottles  
Loot chance multiplier     Loot chance multiplier: x2  
Icons-Force of will.png    Willpower: 5  
 Odd odor     Odd odor: 5  
 Trapdoor stat     Trapdoor chance: 7% 
Oblivion     Oblivion: +10 mins 
Attribute icon-XP.png    XP required: 12,000,000+ 
Attribute icon-Costs.png Assembled, not bought

Attribute icon-Costs.png Refund value: (0 £)



Crafted from finest Stardust by Pioneer Explorers, this mechanism is deemed to be one of the few items in S.C.O.T.C.H. HQ worthy and capable of trapping R'yleh monsters. Treat it with respect and it will seldom let you down.


The Azatxlchz the ineffable mechanism gives your setup the following stats in addition to its raw and mystic power:

  • a 7% chance of having a trapdoor open when you are in a location that contains such a trapdoor, dropping you into a spider den or one of the specific locations at the end of a trapdoor
  • 10 oblivion, adding ten minutes to the amount of time you can spend inside a spider den (+10 mins)

The Azatxlchz the ineffable mechanism also gives you the following (usually considered negative) changes to your setup:

  • a two-bottle increase in the amount of bait used (burner)

Efficiency (bait usage)

The Azatxlchz the ineffable is a burner that uses two additional bottles of bait for each hunt.

You can combine the Azatxlchz the ineffable with other burners or anti-burners to adjust the number of bottles you will use each hunt.

Burner use and strategy

Dealing with the burner aspect of the Azatxlchz the ineffable is a perfect example of the kinds of choices and trade-offs you must make throughout Virtual Scotland.

There is no correct answer — there is simply the choice that benefits your current goals the most (or the choice that minimizes the amount of pain you feel watching bait disappear). It's all a matter of taste and your current goals.

Many people prefer to use cheaper bait with the Azatxlchz the ineffable. They tend to see burner components as an occasional necessary evil.

Others will use Nessy's Golden Reserve or mocktails with the Azatxlchz the ineffable in their setup, because they are trying to capture a ghost that requires more raw power, more mystic power, or more something to catch than is otherwise available. Again, this is purely a matter of taste.

Only you know what is most important to you in Ghost Trappers right now, and that is probably the most important factor to consider to help you determine the best strategy for your own use of the Azatxlchz the ineffable.

Additional information


The Azatxlchz the ineffable mechanism can be assembled in the Q-Section outpost of S.C.O.T.C.H. HQ in all normal, non-raiding locations (including all AV locations, and all spider den and trapdoor locations) once you have acquired the necessary blueprints (see below for details]].


The Azatxlchz the ineffable is an outworldly trap mechanism.

Mechanism blueprints

You must collect the following mechanism blueprints/schematics to be able to assemble the Azatxlchz the ineffable mechanism in the Q-Section at S.C.O.T.C.H. HQ:

Note: To acquire the blueprints Azatxlchz the ineffable 2/4, 3/4, and 4/4, you must have already acquired the Book of the Old Gods.

Mechanism part Ghost Region Location Strategy notes
Blueprints-Azatxlchz the ineffable 1.jpg        
Azatxlchz the ineffable 1/4
Professor Unaccostumed ghost Lothian Dark Dimension You must have an outworldly mechanism (or a companion that helps you to trap these ghosts) to trap this ghost
Blueprints-Azatxlchz the ineffable 2.jpg        
Azatxlchz the ineffable 2/4
Bokrug Lothian Dark Dimension Requires Dark dimension plasma and an outworldly cauldron
Blueprints-Azatxlchz the ineffable 3.jpg        
Azatxlchz the ineffable 3/4
Mother Hydra Lothian Dark Dimension Requires Dark dimension plasma and an outworldly cauldron
Blueprints-Azatxlchz the ineffable 4.jpg        
Azatxlchz the ineffable 4/4
Elder thing Lothian Dark Dimension Requires Dark dimension plasma and an outworldly cauldron


The Azatxlchz the ineffable mechanism can be modified by negotiating a contract with one of the contracts listed below.

All of these contracts are designed specifically to work with utworldly mechanisms.

In addition to these contracts, you can also use any of the contracts that are designated as magic circle contracts. Those contracts can be used with all types of trap mechanisms.

How to decide which contract you want to use

There are a lot of different contracts you can use. Each contract has a different combination of stats. Use the contracts compared page to see how all the contracts stack up in terms of specific stats.

Each stat does one specific thing to your setup ... to play the game successfully, you need to figure out which set of contract stats will help you meet your goals.

That means ... you have to figure out which stats are most important !


Stats page

The stats page gives you a quick definition for every stat and links you to the stat's own page.

Each stat's page lists all the equipment that can add that particular stat to your setup.

The contracts compared page

So once you know what stats are most important to you at the current time, check out the contracts compared page. It allows you to sort on its columns—so you can sort each stat from low to high, and then from high to low. You can see which contract that you own will be most helpful to you. You can also see what other contracts might help.


Your mechanism and contract stats will be combined with all the stats from other kinds of equipment in your setup.


  • 2 February 2017: The Azatxlchz the ineffable mechanism first appeared, in outline form, in the office at S.C.O.T.C.H. HQ.
  • 13 February 2017: The first blueprints/schematic parts for the Azatxlchz the ineffable mechanism were dropped as loot.

See also

You might also be interested in looking at:

Personal tools
Equipment stats